Frequently Asked Questions
Answers to common questions about simulations, worlds, characters, your account and more. Use the topic filters to narrow things down.
Answers to common questions about simulations, worlds, characters, your account and more. Use the topic filters to narrow things down.
HoloArcade is an AI-powered simulation playground. You create worlds and characters, then run simulations where you interact with the AI characters living inside those worlds. Along the way you can generate images, videos, voices and music that bring your stories to life.
Creating an account is free, and you can interact with the AI characters in simulations for free using the base AI model. Coins come into play for the premium AI models — which offer stronger storytelling — and for media generation such as images, videos, voices and music. Coin bundles are available in the Shop.
Yes. HoloArcade is an adults-only service for users aged 18 and over. See the Terms of Use and the Privacy Policy for details.
HoloArcade is a service for adults, but it is not a porn site. Interactive AI content is a young technology, and we chose to make the whole platform 18+ out of caution. The age requirement is about AI content being for adults in general, much more than it is about naughty content. Stories can get naughty, but only in creations with Naughty Mode enabled, and even there the focus stays on story, humor and romance. Erotic moments are tolerated as part of a good story; they are never the product. See our Terms of Use for the full content rules.
Sexual acts are never depicted visually, in any mode, and genitals are never shown: characters always wear at least underwear bottoms. In Naughty Mode, images may show a bare upper body; outside Naughty Mode the upper chest stays covered too (swimwear, lingerie or underwear is fine, a bare chest is not). To be precise about what that means: secondary sex characteristics, the traits that develop during puberty such as breasts or facial hair, are not genitals, and a bare chest may appear in Naughty Mode. Text is more permissive than visuals: a story can be steamy to read while its images stay suggestive. We believe suggestion beats showing. The rest happens in your imagination, and that will not change: visual porn is not on any roadmap.
Depending on current capacity, signups are either open or invitation-only. When an invitation code is required, you can request an invitation and we will send you a code by email as soon as a spot opens up.
First check your spam or junk folder. You must verify your email address before you can sign in. To get a new link, try signing in on the login page — if your address is not verified yet, an option to resend the verification email will appear. Alternatively, you can request a new link directly on the verification page.
Use the Forgot password link on the login page, or go directly to the password reset page. We will email you a link that lets you choose a new password.
Yes. On your Account page you can request a data export: we prepare a machine-readable archive (JSON) of the personal data associated with your account — your profile, characters, worlds, simulations, interaction history, purchases and community content. Preparing the archive takes a few minutes and happens in the background; once it is ready, a download link appears on the same page and stays valid for 7 days. Your generated media (images, videos and audio) is not bundled into the archive — every asset is already available for viewing and download in your Media Manager at any time.
Go to your Account page and choose to delete your account. To make sure it is really you, we send a confirmation email first. Once confirmed, deletion is permanent and cannot be undone.
Coins are the in-app currency of HoloArcade. They are spent when you interact using one of the premium AI models (the base model is free) and when you generate media such as images, videos, voices and music. You can buy coin bundles in the Shop — larger bundles include bonus coins.
No, and that is a deliberate choice: HoloArcade is pay as you go. We think that is fairer for you — you only pay for what you actually use, instead of a monthly fee that keeps charging you whether you play a lot, a little or not at all. When you need a top-up you buy a coin bundle in the Shop, and your coins do not expire — they simply wait for your next session.
Your Coin History lists every coin transaction: bundles you purchased as well as everything you spent coins on.
Open a support ticket from your Tickets page and include roughly when the purchase happened. We will look into it and get back to you in the ticket conversation.
A world is a setting your simulations can take place in. In the world builder you define its theme, places and scenes. Based on those settings you then generate the map, the scene images and the background music. Your worlds live under Worlds.
Yes. In the world builder you generate a map of your world based on its settings, and you can generate music too. Depending on the music mode you pick, that is one song for the whole world, one for each place or one for each scene, and it plays as background music while you explore.
Characters are the AI personalities you meet in simulations. In the character builder you define their appearance, personality, occupation and more — and based on those settings you then generate their character sheet image and design their voice. Your characters live under Characters.
Yes. In the character builder you generate your character's sheet image based on your settings, and you can design a unique voice for them. In simulations, characters then speak their lines with that voice and appear in the moment images and videos you generate.
A character can have several outfits: an everyday look, sleepwear, a work outfit when they have an occupation and a super hero costume when they have a visible power. The clothing mode is a per-character setting that decides who picks the garments. Auto (the default): the outfit is derived from the character's generated look. Manual: you dress your character yourself, slot by slot, from headwear to footwear, each with its garment and colors. In the simulation builder you then choose which outfit a character wears in each scene. With the simulation's Clothing changes mechanic on, garments can come off or go back on as the story unfolds, and moment images reflect what is currently worn. Image models sometimes take creative liberties with clothing instructions.
A simulation brings places and characters together: one or more worlds, places of its own, or both. You step in, move between places and interact with the characters living there. They remember your conversations, and relationships evolve as you play. Browse simulations to play in Explore.
Yes, remembering you is one of the things our AI characters do best. Every character keeps three layers of memory:
Characters only know what they experienced themselves. There is no shared knowledge pool, and a character standing nearby during an intense scene may have caught fragments of it, so choose your witnesses wisely. The same goes for relationships: who knows that two people are engaged, and who only suspects it, is tracked for every character, and the word spreads when it is said in front of others. Each save slot grows its own separate set of memories.
You do this in the simulation builder: after casting your characters, you assign each of them to a scene and choose the outfit they wear there. With time of day on, you do that per time of day, so a character can be at work in the morning and at home at night. You can also tie characters to places (a home, a workplace), define the relationships between the characters and the player, including who knows about each one, and say which characters the player has already met.
Naughty Mode is a switch on worlds, characters and simulations that marks a creation as made for adults, comparable to an R-rated movie or a PEGI 18 rating. With it enabled, builders unlock additional naughty options (outfits, scenes, secrets, story genres) and stories are free to include risqué humor and erotic moments. Without it, erotic content stays off entirely, while romance is always available: flirting, falling in love, kissing and relationships are part of every story. Naughty creations are clearly labeled, and enabling or playing them requires an account with an 18+ birthdate and a one-time age verification.
Our inspiration is the classic Leisure Suit Larry school of adventure games: lots of humor, a wink of risqué, and the occasional erotic moment the story has earned. In text, stories can go about as far as mainstream published erotica, always consensual. Visuals stay suggestive (see the nudity question). One boundary matters to us: a creation that is mostly erotica is not allowed, even in Naughty Mode. Erotica may happen in a story; it must not be the story. And some things are never allowed in any mode: minors, non-consensual scenes, and unlawful content.
Yes, and you do not need Naughty Mode for it. Flirting, falling in love, holding hands, kissing, cuddling and building a relationship are part of every simulation, in every mode. Naughty Mode is much more about how far a romance may go than about anything else.
By design. Worlds and characters are built from curated lists, also when you describe them to the Computer, so the models that generate images, voices and music are never handed free text asking for something we do not offer. There are also no uploads: you cannot bring photos, voices or any outside material onto the platform, which makes deepfakes of real people impossible here. On top of that, names and labels are screened, a consent analyzer accompanies every interaction, and published content is reviewed by human moderators when reported.
Place changes lets you and a character go somewhere else together. Suggest it in plain text ("let's go to the kitchen", "come with me to the harbor") and the character can accept or refuse. A character may also invite you, and you answer with Go or Not now. Once both agree, you arrive together and the story simply continues. You can go to another scene of the place you are in, to another place, even to another world of the simulation. A move can also last: ask a character to stay overnight, for a few days or for good, and they will be there until then. Otherwise they return to their routine when the time of day changes. It is a simulation mechanic: a switch in the simulation builder's Simulation Mechanics step, on by default for new simulations.
Time of day is an optional simulation setting. When it is on, your simulation moves through morning, afternoon, evening and night: scenes show the matching image, and characters can be in different scenes at different times. The worlds it uses need time-of-day images for that: in the world builder you can generate four variants of every scene, one per time of day.
Yes. With the time-of-day icon in the top right of the simulation you move time forward to a later time of day, and the Skip time button jumps days, weeks, months or years ahead. Characters follow their schedules, so where they are and what they are doing depends on the time of day. When you move past midnight, a new day begins and the calendar advances; the current date is shown inside the time-of-day dropdown.
We believe creating worlds, characters and simulations should be fun for everyone, no matter whether you are fluent in English or not, and no matter whether you are a skilled prompt engineer or not. We want everyone to be able to unleash their creativity, so we opted for a UI that takes its inspiration from video games offering world building and character creation: instead of writing prompts, you compose your creations from curated options and watch them come to life. And if you would rather describe what you want in your own words, the Computer builds it with you from those same options: pick it on the Build page.
Moments are scenes captured while you play a simulation: images, videos and voice clips of what is happening in the story. Moments are grouped into sessions: a session is one continuous stretch of your story. It continues while you move between scenes, interact with different characters, or go somewhere else together with a character. It ends when you travel to another place on your own, change the time of day or skip time. Your next message then starts a fresh one. When a new session starts, characters return to their usual mood, pose and outfit, but they keep their memories: what they know about you and how your relationship has evolved carries on for the whole playthrough. You can mark your favorite moments and revisit them any time on your Moments page.
Media generation runs as a background job on our servers, and depending on the type of media it can take from a few seconds up to a couple of minutes. The job keeps running even if you navigate elsewhere, and the result appears once it is finished.
Everything you generate is collected in your Media Manager, where you can browse and manage all of your AI-generated images, videos and audio in one place. The moments you favorite while playing also appear on your Moments page. Every file you download includes Content Credentials (C2PA) — embedded, verifiable provenance metadata identifying it as AI-generated on HoloArcade, which stays in the file when you share it.
Yes. You retain full ownership and commercial rights to the AI-generated content you create on HoloArcade. Your content is licensed under the HoloArcade Community License, which also grants HoloArcade a nonexclusive license so your creations can keep working inside the platform, and lets other players play what you publish. Whether other creators may reuse or remix a character or world you publish is your choice. In short: your content is yours. See the Terms of Use for the details.
Your worlds, characters and simulations are private by default: drafts are only visible to you. When you are ready, you can publish a creation to share it with everyone. Published creations appear in Explore and on their own public pages, credited to you. Your play sessions are always yours alone: conversations, game progress and moments stay private.
Each builder has a publish step: characters, worlds and simulations can all be published. Publishing a simulation also publishes the worlds and characters it uses, so players always get a complete, working package. When you publish a character or a world in its own builder, you also choose what other creators may do with it: reuse it in their simulations as it is (on by default), and remix it, which means making their own copy and changing that (off until you turn it on). Your public pages show a by you credit linking to your creator profile; if you prefer, you can hide your name and publish as an anonymous creator instead. Before publishing you review and accept the Community License, which is what allows other players to run your creation.
Both are optional and you choose them when you publish a character or a world. Reuse lets other creators add your published version to their own simulations exactly as it is. Remix also lets them make their own copy of it and change that copy. Such a copy never changes when you publish a new version, and you stay credited as its origin. Remix needs reuse, and a grant cannot be taken back once it is given. Without either one, your character or world can still be played inside the simulations you publish. A simulation itself can only be played, never reused or remixed.
Versions work like game releases. While you build, you work on a private draft, and when you play your own simulation you play that draft, so you see your changes right away. Saving a version freezes your creation at that moment: a private, numbered snapshot including its images, voices and music. Publishing is optional: it releases a saved version to the community. Other players only ever see and play published versions, and nothing changes for them until you publish the next one. Inside a simulation, each character and world either follows its latest version or stays on one you pick: that is the Auto update switch. Every public page links to a version history, where older versions remain playable.
Yes, when the creator allows it. Characters and worlds published with reuse enabled can be added to your own simulations directly from the simulation builder, and the original creator stays credited. Each one comes with an Auto update switch: on, your simulation follows the newest version its creator publishes; off, it stays on the version you pick. What you already saved or published never changes by itself: players get the newer version once you save and publish your simulation again. You cannot edit someone else's character or world, but when its creator also allows remixes you can make your own copy and change that.
Every character and world in a simulation has an Auto update switch, and it starts on. On, the simulation always uses the latest version: your own changes show right away, and a character or world from another creator moves to the newest version they publish. Off, it stays on the version you pick until you choose another one, and you see when a newer version is available. The versions of your simulation that you already saved or published never change either way.
Yes. In that simulation, turn Auto update off for the character and pick the version you want. The character needs at least one saved version for that. Your other simulations keep following the latest. The same works for worlds.
A copy is a character or world of your own, made from one version of an existing one, with that version's images, voices and music. You can change it freely, and it never changes when the original does. You can copy your own creations, and those of other creators when they allow remixes; their creator stays credited as the origin. You make one in the simulation builder (a copy can take the place of the original there, or join next to it), on your Characters and Worlds lists, or on a public character or world page. A copy stays private until you publish it, costs no coins, and there is a daily limit on how many you can make.
Because its creator shared it for reuse only. You can add it to your simulations as it is, but not copy or change it. Copies need the remix grant, which each creator chooses for every version they publish. A version that can be copied shows "Remixable" on its public page.
When you find a simulation, character or world you like, open its public page and press Favorite. Your Favorites page collects them and also tells you when a creator has released a newer version since you favorited it, with a recap of what changed.
Every member who publishes gets a public creator page listing their published simulations, characters and worlds, along with community stats and achievements. You reach a creator page through the by @handle credit shown on cards and public pages.
If a published creation or a forum message breaks the rules, use the flag button on its card or page to report it. Reports go to our moderators, who review them and take action when needed. See the Terms of Use for what is allowed.
Yes! Signed-in users can visit the Forum to discuss HoloArcade, share ideas and follow announcements. Please keep it respectful — you can flag messages that break the rules and moderators will take a look.
Yes :) Any feedback is welcome — ideas, requests and (constructive) critique alike. Pick the appropriate category in the Forum and post about it; we check the forum regularly.
Create a support ticket on your Tickets page and describe your issue. We answer directly in the ticket conversation, and you will see our replies there.