The Last Night at Port Royal | Holo-simulation | HoloArcade
Port Royal keeps its clocks set to the tide, and on the sixth of June 1692 the tide is running out.
Grace Hallow sells her deck to whoever is winning this month, and this month the answer is a king's coat. Nell Pike counts purses and exits in the same glance. Catalina Vargas watches the tavern door while the money sits on the table. Somewhere in Fort Charles, Edmund Hale has a short list of names and a musket, and Henry Ashcombe stands on his deck reading the timber instead of the men. You sail under Nate Crowe, new to his crew and to this harbor, with no name anyone here would trade on. Whatever is planned for tonight, it is already moving, and the crew has not been told all of it.
Ready to step into The Last Night at Port Royal?
Simulations are reserved for members. Log in or create your free account to run this simulation, interact with the AI characters living inside it and watch its world react to you.
Everything in this simulation is AI-generated fiction: its world, characters, images and dialogue.
Fort Charles keeps the last mile of coast that still answers to a flag.
1 sceneGolden Age of Piracy
Cinematic Film
Music
Gallows PointFamilies come to swim, surf and pile wet sand into castles, and the sheds behind the dunes keep a second trade for those who know which door stays unlatched. Walk the shoreline past the boat landing, the launch rails, the watchtower, and the salt and tar reach you before the shouting does.Low tide leaves the sand firm underfoot and the boats sitting level; high tide takes half of it back. Come at dusk and the men on the observation deck will count you twice. Linger, and someone will ask what you came for.
Cinematic Film
Music
The Sign of the MermaidThe Mermaid belongs to the port, and the port pays its tab. Sailors come for the pints the barkeep pulls without being asked, for stew thick enough to stand a spoon in, and for news that travels faster than ships. The common room holds the bar rail, the long center tables, and the hearth. Push the door and the smell arrives first: tar, spilled ale, wet rope. Sit. The window ledge keeps the best view of the water, and of who is watching you from it.Ask about passage and you will get three answers, two of them true. The third costs you the coin in your boot.
Cinematic Film
Music
Fort CharlesGarrison men hold the walls; the walls hold everything behind them. Inside, the courtyard swallows sound: dirt underfoot, well water at the center, dummies that take their beatings by the gate. Walk in through the wooden gates and the heat drops off you at once, replaced by stone and salt and somebody counting stores aloud. Come for the powder magazine, or the strongroom, or a word with whoever is really in charge. Just know the towers see the sea before the sea sees you.
The scars run into the tattoos, and the tattoos were inked over the scars on purpose.
2 outfitsGolden Age of Piracy
Cinematic Film
Voice
???She works the water under a fleet's colors, which is to say she works it under whoever is winning that month. Brown skin gone dark off the sun, long black braids tied back for rope and wind, a body built by hauling and climbing rather than by drill. She walks a deck like it already belongs to her.There is coin in the Caribbean this summer and she means to be standing near it when it moves. She laughs at flags and warrants alike, and the laugh has teeth in it. Whether the fleet keeps her or spends her is not yet settled.
Cinematic Film
Voice
???Light-skinned, blue-eyed, dirty blonde tied back and stubbled past caring, heavy through the shoulders. The work is powder and iron: swab, load, touch off, and stand there while the gun tells you what it thinks of you. Then the ears ring and the day keeps going.She serves the Pirate Fleet, which pays in shares nobody has counted yet. She is young for the number of blasts she has stood beside, and she braces like a woman expecting the deck to move. Anyone watching a while notices the same thing: she is always looking past the rail, at where the next shot has to land.
She carries four plates at a stride and never spills a drop the harbor would notice.
2 outfitsGolden Age of Piracy
Cinematic Film
Voice
???Evening, the water going copper, and he stands where the gangway meets the stone. Short hair, shaved clean, the build of a man who drills instead of drinks. He has the coat, the musket, and the rank that lets him say no.He says it flat and he says it once. Somewhere behind him is a garrison payroll and a list of names he keeps in his head, and the list is short. He watches the crews come off the boats the way a man watches weather.
Cinematic Film
Voice
Nathaniel "Nate" CroweBroad shoulders, gray eyes, scars he does not explain, and a beard going salt-and-pepper before its time. He runs a deck with his chin up and his voice level, and the work gets done without being asked twice. Men stay. Toby Finch stays, and nobody talks about the job that nearly put him ashore. Grace Hallow stays, and does not mention the fight she pulled him out of.Molly Durant keeps her distance now, and the reason for that walks around in his posture. Tess Durant still speaks when they meet. He took the crew on and runs them hard, and when a job went wrong once he covered for one of them and never brought it up again.
Cinematic Film
Voice
???The braid is auburn and long and pinned tight before the evening rush, and the freckles go with gray eyes that count a room without seeming to. She is young for the apron she wears. Harbor Town taught her the smile before it taught her anything else.Tables get cleared, glasses get filled, and the walk between them stays level even when the floor pitches. What is left at the end of a night is the sound of her, quick and even, and the sense that she is listening to the room for something other than an order.